Redstone & Technical Play
From CatCraft Wiki
Contents
Summary
We keep CatCraft as close to vanilla Minecraft as possible, and redstone is part of that. Repeaters, comparators, observers, pistons and hoppers all keep their vanilla speeds and timings, so doors, farms, item sorters, flying machines, clocks and storage systems work the way you know them.
The few differences are listed on this page. They only matter for designs that depend on exact tick timing, and they are the same on the Red, Green and Blue Realms.
Check it in game
Type /technical to open a menu with live numbers for where you are standing. It covers redstone, mob farms, animals and villagers, and item drops. /redstone opens the redstone section directly.
What is different
| Feature | On CatCraft |
|---|---|
| Hopper with nothing to move | Checks again every 8 ticks (0.4 seconds) |
| Powers in a fixed order | |
| How far machines run | 4 chunks (about 64 blocks) from a player |
| Hoppers, pistons, observers, repeaters | 64 of each per chunk |
| 128 per chunk | |
| Duplication machines | Off |
Hoppers
Hoppers move items at the vanilla speed. The difference is that a hopper with nothing to do waits 8 ticks before it looks again, so it can take up to 0.4 seconds to notice a new item or being unlocked.
Hopper lines, item sorters and farm collection work as usual. Designs that need a hopper to react in the same tick, such as multi-item sorters, can let items slip past.
Redstone dust
Dust powers in the same order wherever a machine is built. Only designs that rely on vanilla’s dust order quirks, such as ones that work facing one direction only, need changes.
Range and chunk limits
Machines run within 4 chunks of a player and pause further away. Each chunk holds 64 hoppers, pistons, observers and repeaters, and 128 redstone dust, so spread large builds across several chunks. See Farm & Entity Limits for mob and vehicle limits.
Before you build something big
- Build one small slice on the server first and run real items through it.
- Prefer designs that wait for a signal, such as a comparator reading a container, over ones that count ticks.
If a design still doesn’t work, open a ticket with your Realm, the coordinates and a link to the design. See Support.