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=FAQ= '''How do I teleport to another player(s) shop?''' Use the command /arm tp [shopID] For instance, if you would like to teleport to the shop a1u1, use the command /arm tp a1u1 '''Are crate reward items allowed to be sold? I.e., CatGod tools, gear, and weapons?''' Yes. '''If I sell back my store, do I receive my diamonds back?''' Once you have bought a store, you can not receive those 180 diamonds back. The goal is to pay off your store by selling items/blocks. Buying a market stall is a good investment. '''When will my shop be terminated?''' An Admin will reset your shop if you do not log onto the server for 31 days. You will receive a notification from a staff member through the in-game mail system three days before removal. Check your mail using the command /mail read Note: If you cannot join the server within 31 days, please contact the staff through a discord server support ticket. '''I'm still having trouble with my shop!''' Contact online staff by typing the command '''/helpop [yourMessage]''', and an online staff member will be with you shortly. If there is no online staff available, create a support ticket on the discord server with -new in the #staff-help channel. '''Is inflation a problem in the green realm economy?''' No, it’s not. While there are some concerns about the rising prices of rarities, this only really impacts collectors and those focused on gathering specific rare items or ultra-legendaries from crates. For the average player—especially new players, the core gameplay remains completely unaffected. Tools from crates released years ago still have the same powerful enchantments (Efficiency 6, Unbreaking 5, Mending), which means anyone can easily obtain high-quality gear to start gathering resources. For example, having multiple pickaxes from different crates offers no real advantage because you can only use one at a time. This eliminates any need to stockpile tools to stay competitive, so no one is disadvantaged. '''How does inflation in CatCraft compare to real life?''' In real-world economics, inflation happens when a country prints excessive money without backing it up with actual goods or services, leading to a significant drop in the value of that currency. Extreme cases like Zimbabwe have shown how hyperinflation can cripple an economy. But CatCraft’s economy is entirely self-contained and driven by players. There’s no international trade, no tax, no debt, and no external economic factors. Here, inflationary pressure is restricted to luxury items like crate rarities and other collectibles. It doesn’t touch essential gameplay items because our market doesn’t rely on complex real-world economic dynamics. This means that while rarities may increase in price over time, the overall gameplay economy remains stable and accessible for everyone. '''Could veteran players accumulating diamonds distort the economy for new players?''' No, although it might seem that veterans with large diamond reserves could distort the economy, this simply isn’t the case. The accumulation of diamonds has no effect on the availability of core resources or the overall gameplay for newcomers. Diamonds in CatCraft are primarily used to trade for rare or collectible items—luxuries that don’t impact core progression. Essential items like high-level enchantment books, fireworks, blocks, and food remain widely available at cheap prices thanks to large-scale automated farms built by players over the years. The abundance of resources means that veteran diamond hoarding doesn't put newcomers at any kind of disadvantage. Instead, they can jump right into the game and enjoy the same access to resources as anyone else. '''Why do crate rarities feel more expensive now?''' The rising cost of rarities is simple and is caused by the fact that diamonds have become more common and abundant in the player base, and we do not reset player progress, which increases the demand for these rare items. Additionally, the 1.18 Caves and Cliffs update released by Mojang made diamonds significantly easier to find, further contributing to this abundance. While the number of crate keys purchased remains similar each year, many players now have stockpiles of diamonds, driving up competition for rarities. Naturally, this increase in demand has led to higher prices. However, it’s important to note that this inflation is limited to luxury items—these changes don’t affect the price of basic resources that all players need to progress. '''What could be done to balance the cost of rarities?''' There are two clear solutions: #Encouraging more players to participate in crate openings can help increase the supply of rarities, which in turn would naturally lower their prices by balancing supply and demand. #Allow players to purchase crate keys with diamonds directly from the server. While this option may seem appealing, it requires careful consideration to avoid oversaturating the market with rarities, which could impact the value and uniqueness of both the in-game diamond economy and the player-driven marketplace. If too many rarities are available due to this change, their value and uniqueness will diminish, making them feel less special. This system also funds the server’s growth, allowing us to introduce more exciting updates, development, and features, so fewer crate purchases would slow down that progress. Another concern is fairness. Allowing diamonds to be spent directly for crate keys may give an unintended advantage to long-time players who have large diamond reserves, making it harder for newer players to compete. Our priority is ensuring the gameplay remains balanced, fair, and enjoyable for all players, which is why we carefully consider these factors to make the best decisions for our community.
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