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==Troubleshooting Villager-based Farms== Villagers in Minecraft put a lot of strain on server performance due to their complex pathfinding and AI. To help with this, we use a feature that enables players to create large trading halls without affecting performance by disabling the villagers' pathfinding (movement). This allows the villagers to refresh their trades while keeping the server running smoothly during busy times. ===Villager Breeders & Iron Golem farm Troubleshooting=== When building a villager breeder or iron golem farm, it's important to remember that these farms require the villagers to pathfind (move). To ensure your farm works correctly, please give the villagers enough space to move around, so the server recognizes them as part of the farm and not a trading hall. Iron Golem farms require villagers to alternate between scared and unscared states in order to sleep and reset internal timers. Recent optimizations to shapes and hitboxes in PaperMC server software have made some farms non-functional. The constant presence of zombies causes villagers to remain scared and unable to reset their internal timers. To address this issue, it is important to design the farm with sufficient time for villagers to switch between scared and unscared states. An example of a working design can be found at https://www.youtube.com/watch?v=ZMD4KlXdkqs
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