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==Mob Cap Limits== [[File:65ccf4f6fb9cd40d3a1a2ade342bfa6fbbe03a89.jpeg|250px|right]] On CatCraft we keep the mob-spawning mechanics as close to vanilla as possible while still maintaining a smooth and fun experience. Here is a list of useful notes for mobs on CatCraft. *We do not place any individual mob spawning limits, however, there are individual mob caps that apply per player (not server-wide), so a single big farm on the server is not taking all the mob spawning and to prevent laggy farms. *Phantoms do not spawn, however, all other mobs in vanilla Minecraft will spawn. *Mobs spawned from spawners will not have AI but they still have water physics enabled to allow spawner-based farms to work. This allows everyone to create huge spawner farms, without putting any strain on the server to cause lag. *There is a strict 3 axolotl per chunk. In a unique world, groups of entities are distinguished by different colors, with each color representing a unique entity type. A minimum distance of blocks is required between one group of mobs and another mob. If the number of one mob exceeds its mob cap, the excess mobs will despawn. For most entities, with the exception of villagers, there is a cap of 35 entities within a 5-block distance from the player across all worlds. When it comes to farm animals and certain miscellaneous entities, including pigs, cows, sheep, chickens, bees, rabbits, bats, foxes, turtles, minecarts, dolphins, goats, horses, mules, ocelots, and camels, there's a limit of 20 entities within a 20-block radius. Aquatic creatures such as salmon, cod, squid, tadpoles, and frogs have a cap of 15 within the same 20-block distance. Chickens have a more stringent limitation with only 5 allowed within 20 blocks, while turtles have a cap of 10 within the same distance. Common hostile mobs, which encompass skeletons, spiders, cave spiders, creepers, zombies, guardians, wardens, and striders, have a limitation of 20 entities within a 16-block proximity from the player. Endermen have their own unique cap, limited to 6 within a 20-block range. Villagers, while excluded from the general cap, are restricted to 25 within a 50-block distance. Special mention goes to minecart hoppers which have a cap of 3 within a 5-block radius, and axolotls, capped at 3 within 20 blocks. It's worth noting that for axolotls, even those with name-tags are included in this count. Iron golems are slightly more prevalent, with a limitation of 4 within a 15-block distance, but this also includes those that are name-tagged. Lastly, a variety of friendly mobs such as bees, allays, foxes, cats, sniffers, and wolves have a set cap of 10 within a 10-block proximity to the player. Please keep in mind that these mob caps may change over the years, so use these as a general guideline and always consult the latest changelog channel on our discord server for updates. ===AFK Spot=== The ideal AFK-spot for any natural mob-spawning farm is 48 blocks (Or slightly within this range).
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